Version 0.8: Engine Upgrades and Code Overhaul!


Greetings, Aqualanders! Today, I have an update mostly related to backend stuff. I have focused on improving the existing code which has allowed me to fix bugs easier, remove a lot of dependencies, and overall improve performance marginally. Even with that focus, I also wanted to address a couple small issues I noticed during the code overhaul.

All changes are below.

  • Overhauled much of the older code! This should now lead to less game-breaking bugs! (Remember, if you encounter a bug of any kind, please make sure to let me know!)
  • Got rid of unused/outdated assets. This mostly includes old code and data but some old meshes and textures were also cut to save on space.
  • Removed the emission from the light fixtures. You will no longer see the lightbulbs during blackouts/complete darkness.
  • The game is now being built in Godot version 4.2.2! Meshes have been optimized accordingly.
  • Increased Aronnax's aggression. He will now enter his patrol phase more often during the night.

Bug Fixes:

  • Fixed a bug where Crusher would not jumpscare on a camera being lowered due to the power running out.
  • Fixed a bug where the other animatronics were still active even during a jumpscare animation.

Remember- if you encounter any issues, please let me know! I will fix them as soon as I am able to do so!

Until next update, Aqualanders!

Files

Five Nights at Aqualand (Windows) 356 MB
Version 4 Jun 25, 2024

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